The Division 2

From the summer of 2018 onwards I work at Massive Entertainment as a Technical Houdini Artist on The Division 2 + Expansions.
I’m working with mainly Houdini, Snowdrop and Python to create:
– Clouds (pipeline, creation, compositing)
– Simulations (RBD, flip)
– Vistas (scenery outside playable area) (pipeline, creation)
– Initial level/map setups with real-world data (GIS/OSM)
– Python tools for world creation (pipeline)