Guerrilla Games / Horizon Zero Dawn
Software
- Guerrilla in-house tools & engine
- Maya
- Motionbuilder
- Python
Between June 2016 and February 2017 I worked as a cinematic animator on the Playstation 4 exclusive title Horizon Zero Dawn at Guerrilla Games in Amsterdam.
Together with the Cinematic director, work included setting up cutscenes and trailers, animating, cleaning mocap for cinematics, assisting on the Maya/Python to Decima Engine Pipeline and integration in-game.
Stills
Movies