Gatling Gears (PS3 XBOX360 PC)


  • Maya
  • Photoshop
  • Python
  • MEL

From 2008 to 2012 I worked for W!Games (later : Vanguard Games) to help create Greed Corp, Gatling Gears, the cancelled project “Scavenger” and the pitch that won the deal for developing the Halo : Spartan Assault & Strike games.

For each project I had different tasks :
– Gatling Gears (Xbox360, PS3, PC) : Environment Artist/Technical Artist
– Greed Corp (Xbox360, PS3, PC, Tablet) : Environment Artist, Animator, Technical Artist, Additional level design
– Halo pitch (PC,Tablet,Phone) : Environment Artist/Animator/Technical Artist
– Scavenger (Xbox360,PS3,PC) : Environment Artist/Animator/Technical Artist