(Pitch) Halo Spartan Assault / Scavenger


  • Maya
  • Photoshop
  • Python
  • MEL

From 2008 to 2012 I worked for W!Games (later : Vanguard Games) to help create Greed Corp, Gatling Gears, the cancelled project “Scavenger” and the pitch that won the deal for developing the Halo : Spartan Assault & Strike games.

What started as Scavenger evolved in 2011/2012 into the pitch that won the studio development for Halo Spartan Assault.

– Halo Spartan Assault pitch (PC,Tablet,Phone) : Environment Artist/Animator/Technical Artist.
– Scavenger (Xbox360,PS3,PC) : Environment Artist/Animator/Technical Artist