Track framework

Software
- Houdini
- Python
- Open Street Map
- Krita
From March 2017 onward, I started working on an efficient workflow to re-create high-quality cities in 3D by using Photogrammetry, Python and Houdini. The initial setting is a racetrack in Wijchen, a small town in the south of the Netherlands. The created tool-set will cover creating massive street point-clouds from Photogrammetry and rebuilding that into effective game-assets. A proof of concept track can be downloaded from here:
Racedepartment
Stills
Movies