So yeah, it’s done. Release will be this or next week, first I need to make a small promotion video and test the AI a bit more. I’ve also added some more images to the projects /track framework page.
Work continues on a personal project of mine : a procedural racetrack
— Paleo Pixels (@PaleoPixels) March 28, 2018
— Paleo Pixels (@PaleoPixels) April 8, 2018
Today was the last day for now at Glassworks, I had a blast working on a commercial which involved quite some Houdini crowd work. Can’t wait to see the final product!
I’ve added a project page for The Dinosaur Hunt in Macau :
I’ve also started working on a dinosaur project for MCW Creative Agency. This will run during December 2017. Stay tuned for more news!
All the best for 2017 from Paleo Pixels!
Work continues on Horizon Zero Dawn with around 2 months to go for release! After that I’m open for new opportunities, just drop me a line.
I’ve created a blendshape node in Houdini that can blend any mesh into another mesh. Vertexcount doesn’t matter and it has animation support. At some point later this year I think I’ll continue to work on it to create less “blobby” blend areas. Think I’ll release it later this year for other users.
I opened a section on paleopixels.com for the Terra Explorer project for Wildlands Emmen zoo :