Openstreetmap to race track updates

racetrack Wijchen is done!

So yeah, it’s done. Release will be this or next week, first I need to make a small promotion video and test the AI a bit more. I’ve also added some more images to the projects /track framework page.

Update on Procedural race track

Work continues on a personal project of mine : a procedural racetrack

Done @ Glassworks

Today was the last day for now at Glassworks, I had a blast working on a commercial which involved quite some Houdini crowd work. Can’t wait to see the final product!


I’ve also started working on a dinosaur project for MCW Creative Agency. This will run during December 2017. Stay tuned for more news!

Best wishes !

All the best for 2017 from Paleo Pixels!
Work continues on Horizon Zero Dawn with around 2 months to go for release! After that I’m open for new opportunities, just drop me a line.

Cheers !

Houdini blendshape

I’ve created a blendshape node in Houdini that can blend any mesh into another mesh. Vertexcount doesn’t matter and it has animation support. At some point later this year I think I’ll continue to work on it to create less “blobby” blend areas. Think I’ll release it later this year for other users.


Blendshape on youtube