All the best from Paleo Pixels !
2018 was an interesting year, with the work-related highlight was Ubisoft contacting me to work with them on The Division 2 at Massive in Malmö, Sweden.
For 2019 I really look forward to both the release of The Division 2 in March and start working again on my procedural toolset for racetracks.
Me (and my family later on) are moving out of the Netherlands to work in the game industry once again. This time not as a level artist or animator, but as a Houdini Technical Artist at Massive Entertainment Sweden, starting July 2nd !
Though I am quite happy the way Paleo Pixels and my freelancing have been developing the last couple of years, it was an offer that “I just couldn’t refuse”. I mean, working full-time with fellow CG-enthusiasts on a AAA-title and doing most of the stuff I like (creating a pipeline with Houdini among others) …just awesome.
I’ll be keeping Paleo Pixels as a company, but the activities will be obviously way less then before. More news to follow, so stay tuned.
Next month I’ll be in Utrecht, speaking at Houdini Hive!
So yeah, it’s done. Release will be this or next week, first I need to make a small promotion video and test the AI a bit more. I’ve also added some more images to the projects /track framework page.