Me (and my family later on) are moving out of the Netherlands to work in the game industry once again. This time not as a level artist or animator, but as a Houdini Technical Artist at Massive Entertainment Sweden, starting July 2nd !
Though I am quite happy the way Paleo Pixels and my freelancing have been developing the last couple of years, it was an offer that “I just couldn’t refuse”. I mean, working full-time with fellow CG-enthusiasts on a AAA-title and doing most of the stuff I like (creating a pipeline with Houdini among others) …just awesome.
I’ll be keeping Paleo Pixels as a company, but the activities will be obviously way less then before. More news to follow, so stay tuned.
Next month I’ll be in Utrecht, speaking at Houdini Hive!
So yeah, it’s done. Release will be this or next week, first I need to make a small promotion video and test the AI a bit more. I’ve also added some more images to the projects /track framework page.
Work continues on a personal project of mine : a procedural racetrack
— Paleo Pixels (@PaleoPixels) March 28, 2018
— Paleo Pixels (@PaleoPixels) April 8, 2018
Nike has released “The Ball Makes Us More” commercial with a full CG stadium/crowd which I had the pleasure of working on with the team at Glassworks Amsterdam. Congratulations to all involved! (Click CC for subtitles) @Sidefx #Houdini #Crowds #3D #Python
Nike has released "The Ball Makes Us More" commercial with a full CG stadium/crowd which I had the pleasure of working on with the team at Glassworks Amsterdam. Congratulations to all involved! (Click CC for subtitles) @Sidefx #Houdini #Crowds #3D #Pythonhttps://t.co/MHXO3ek8SG
— Paleo Pixels (@PaleoPixels) March 13, 2018
Today was the last day for now at Glassworks, I had a blast working on a commercial which involved quite some Houdini crowd work. Can’t wait to see the final product!