Uncategorized Openstreetmap to race track updates 10-02-201910-02-2019 Fixed overlapping bricks in this little #procedural #Houdini #LEGO systemhttps://t.co/nlBuhAg1uk— Paleo Pixels (@PaleoPixels) September 1, 2018 Fun with #procedural #LEGO in @sidefx #Houdini …let's see where this goes the next few monthshttps://t.co/IfjTZSiRBT— Paleo Pixels (@PaleoPixels) September 1, 2018 Gotta love #procedural #LEGO in #Houdini pic.twitter.com/0WMvqNRtky— Paleo Pixels (@PaleoPixels) September 10, 2018 One word for #NewYork ? Dense ! 1,5 hours to process this #OpenStreetMap due to lack of memory, each thread takes up 26 GB so only a few threads could run. #Nijmegen 4 GB/thread = 6 minutes to process #Houdini #Python #procedural pic.twitter.com/PuozMbGDxr— Paleo Pixels (@PaleoPixels) September 23, 2018 Picked up my OSM project again this month (plotting OSM to Houdini on large scale scenes). Slowly increasing the scale until it can process the world. This is a small preview : the node network for the Netherlands :#OSM #openstreetmap #Houdini #procedural #python #osmosis pic.twitter.com/yqbFYvMSqq— Paleo Pixels (@PaleoPixels) January 22, 2019 Apparently when you plot a country it will generate a lot of points. Can't import everything at once with 144 GB ram, so will implement a quadtree setup for a more dynamic approach in loading#Houdini #python #openstreetmap #osm #Netherlands pic.twitter.com/DoG4hx44fI— Paleo Pixels (@PaleoPixels) January 23, 2019